Multimodality for Education and Training

how gaming and virtual reality can boost trainees' learning

Paris, France

5th June 2019

manzalab  group.jpg
At a glance


Multimodality for Education and Training

how gaming and virtual reality can boost trainees' learning


Paris School of Business, 59 rue Nationale
75013 Paris, France


5 June 2019


Free Registration

Including Lunch, Escape Room and VR experimentations


STEAM Partners


Traditional pedagogy often used to be a trainer in front of his or her learners, siting in the classroom, carefully listening and taking notes.

Evolution of pedagogical practices have led to the increased use of various strategies and integration of technologies.

We invite you to explore how gamification and virtual reality can enrich training methods and contribute to the development of learner centred approaches.

You’ll have the opportunity to hear about the latest experimentations from European speakers and test by yourself the settings they have proposed to their learners, including an immersive application on Oculus Quest VR device, a collaborative VR application, a VR application to train surgeon students to neuroanatomy and many others.

About the conference

 Wednesday 5th June 2019


8:30 - 9:00

9:00 - 9:15

Sign in and registration


Manzalab and PSB

9:15 - 9:45

The STEAM Project: A Game for Developing Understanding on Multimodal Teaching: Preliminary Results from Evaluation. 

Dr. Petros Lameras, Coventry University (UK)

9:45 - 10:15

10:15 - 10:45

Using Serious Games to Increase Awareness of Energy Consumption in Households

Dr. Panagiotis Petridis, Aston University (UK)


A game for training teachers on the design of collaborative learning

Dr. Andrea Ceregini, ITD-CNR (Italy) 

10:45 - 11:00

Coffee break & Networking

11:00 - 11:30

Games in Basic skills Training

Rasmus Kristiansen, VUC Storstrom (Denmark)

11:30 - 12:00

Gamification of Teambuilding using virtual Team Up Challenges for remotely working Teams

Franziska Böhm, FHD (Germany)

12:00 - 12:30

​DOmIcILE-VR project: VR as a tool for enhancing the education of real estate agents

Lars Oertel, AFBB (Germany)

Madeleine Diab, AFBB (Germany)

12:30 - 13:30

Lunch break & Networking

13:30 - 14:00

Building a new approach to learning/teaching through simulations and virtual reality

Minna Hassio, SEDU (Finland)

Marja-Terttu Viitala, SEDU (Finland)

14:00 - 14:30

Using VR Serious Game to teach marketing

Dr. Héger Gabteni, PSB (France)

14:30 - 15:00

​Using collaborative VR for Education and Training

Stéphane Adamiak, Manzalab (France)

15:00 - 15:15

Coffee break & Networking


15:15 - 16:00

16:15 - 17:00

Escape Game

Implementing STEAM Serious Game 


Dr. Danielle Bebey, Manzalab (France)

Escape Game

Implementing STEAM Serious Game 


Dr. Danielle Bebey, Manzalab (France)

15:15 - 17:15


Come, test and meet the developers

STEAM Serious Game

Learning about multimodality

Virtual Washing line

Training to operate a washing line

Teemew Academy

Collaboration in Virtual Reality


Learning about neuroanatomy

Sales in IT shop

Learning about customer relationship in an IT shop

Sales in a Supermarket

Learning about customer relationship in a Supermarket

17:15 - 18:00

Closing the workshop sessions and networking

18:00 - 20:00


Try VR and mobile learning solutions for companies

How to register for the Event ?

You can register via the linked registration form.

The registration is free and includes lunch for participants

How to get to the venue?

Paris School of Business

59 rue Nationale

75013 Paris

Public transport

Subway : line 14, stop Olympiades / Line 6, stop Nationale
Bus : Lines 62/83 stop Olympiades
Velib (self-service bike hire): Stop no. 13114 at 46 rue Nationale and stop no. 13036 at 86 rue Tolbiac


2019 - Projet-Steam - Tous droits réservés