January 16, 2020

How can digitalisation increase well-being, quality of education and the joy of learning? What does digital well-being mean? That's the question adressed by Digioppimisen areena 2019  organised in Helsinky on the 3rd and 4th of December.

Participants had the opportunity...

November 26, 2019

The 13th edition of the International Conference on Interactive Mobile Communication, Technologies and Learning took place in Thessaloniki, Greece, on the 31st October and 1 November. IMCL2019 is part of an international initiative to promote technology-enhanced learni...

July 17, 2019

DIY

1.Concept, meaning and objective

The concept of a life-size escape game appeared in Asia in 2007 according to Nicholson (2015). It has been popularized in leisure centers: in 2016, there were 4,096 life-size escape game in 68 countries according to Heikkinen & Shumey...

July 2, 2019

Multiplier event 5th June 2019

This multiplier event of STEAM project organized by Manzalab Group and hosted by Paris School of Business (PSB) was held on Wednesday 5th June 2019. Different kind of participants were interested by the subject of the multimodality: teache...

June 26, 2019

Dr. Petros Lameras, one of the STEAM partners, had participated to a workshop on Xtended Reality Leadership for Xtra-ordinary Leaders which held from June 20th to 21th, 2019 in Coventry University & E-Learning Studios (UK).

It was an occasion to communicate on...

June 18, 2019

The escape room an adaptation of the STEAM game

The objective of the STEAM project was to explain multimodality to teachers so that they could use it as a basis for proposing combinations, original educational and engaging modalities for their learners. During the event...

June 4, 2019

EdFab, French organisation dedicated to reasearch and innovation in the field of Education and Training and its partner Cap Digital mentionned STEAM project and promote our multiplier event.

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April 13, 2018

SEDU, our Finnish partner, has participated to ITK conference, a leading edge conference for educational technology in Finland, unique annual event on digital education and learning for teaching sector. The main theme of 2018 edition is "Explorers of the information ag...

April 2, 2018

Game based learning conference has gathered for 2 days (8-9 march 2018) more than 100 participants for lectures and workshops about use of game in teaching and learning. This multiplier event of STEAM project has been organised and hosted by AFBB, FHD and Media Zentrum...

February 20, 2018

Die AFBB, die Fachhochschule Dresden und das Medienzentrum der TU Dresden

organisieren gemeinsam

mit den STEAM Partnern

sowie dem Arbeitskreis E-Learning der Landesrektorenkonferenz Sachsen, dem Zentrum für Weiterbildung der TU Dresden, Wir-Gestalten-Dresden e.V., der Pro...

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2019 - Projet-Steam - Tous droits réservés